6ย years, 7ย months ago
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Community contributions featuredAs far as I'm concerned, GL_OUT_OF_MEMORY does not work. I get no image if the memory request is too large. In fact, the time it takes to set the first and last entries in the mโฆ
6ย years, 7ย months ago
6ย years, 7ย months ago
Hello,I have coded an OpenGL program with shaders that implements Order Independent Transparency using a linked list approach. That works fine.If there are too many fragments thโฆ
6ย years, 7ย months ago
Hello, I need to write a shader where, for a specific pixel, as a fragment comes in I will sort a struct stored in memory based on the value of depth. For the sake of argument,โฆ
6ย years, 10ย months ago
Hello, I'm trying to understand a basic principle on how OpenGL works when the compilation/linking is done with one version of OpenGL, but the program actually runs on aโฆ
10ย years, 9ย months ago
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See all in DiscussionsAs far as I'm concerned, GL_OUT_OF_MEMORY does not work. I get no image if the memory request is too large. โฆ
6ย years, 7ย months ago
That's a very good question.So this is what I did: I stepped through the debugger so I could monitor both โฆ
6ย years, 7ย months ago
Hi swiftcoder,No; I'm not actually writing to all 12GB of memory. The point is that some people's experience with the โฆ
6ย years, 7ย months ago