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Community contributions featured@tabyThere are two approaches I've seen for storing triangles in a quad tree.First one is to cut any triangles into pieces if it crosses a quad tree boundary and add the piecesโฆ
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4ย years, 7ย months ago
I am wanting to improve the visual appeal of my game. I am primarily a programmer who needs to make the art for my game. I can tell my art needs improvement but I am having a haโฆ
5ย years, 7ย months ago
I'm a programmer. I have started many game projects but always find the work of doing the art myself too much and the projects usually fall short. Attempts to recruit an artistโฆ
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See all in Discussions@tabyThere are two approaches I've seen for storing triangles in a quad tree.First one is to cut any triangles into โฆ
4ย years, 5ย months ago
I've always seen it as part of the presentation for a game like having a cover on a book. It โฆ
4ย years, 7ย months ago
10-12 billions seems like it would be outside what computers could manage. No CPU would be fast enough to process โฆ
5ย years, 5ย months ago