17 years, 9 months ago
Highlights
from my understanding, you might want to try using steering behaviours instead/as well (eg. pursuit)otherwise it should be a simple matter of predicting which cell the player wi…
17 years, 9 months ago
18 years, 4 months ago
Hi there, im trying to play around with the pathfinder example (chapter 5) from the "Game AI by example book" and ive run into some problems that i hope someone can help me with…
18 years, 4 months ago
Hi there, I hope that you can help me out, I try not to make posts such as this as a rule, but I seem to have hit a brick wall, I am searching for the best places to start looki…
19 years, 1 month ago
Hello there, As the teams I tried to join previously have mysteriously vanished with nothing done I am back looking to join either an existing large project (preferably in an A.…
19 years, 2 months ago
Latest Activity
See all in Discussionsfrom my understanding, you might want to try using steering behaviours instead/as well (eg. pursuit)otherwise it should be a simple …
17 years, 9 months ago
yeah i can kind of see why he did it the way that he did, but i wish he didnt …
18 years, 4 months ago
hmm prob deffo seems to be withreturn &(*curEdge); whencurEdge == G.m_Edges[NodeIndex].end()although it copes alright when its .begin()?i am baffled!edit - …
18 years, 4 months ago