15 years, 1 month ago
Highlights
Community contributions featuredDirectx11 requires the transposed matrices passed to it, it doesn't look like you're doing that. So in your shader, change this: // Transform the position from object sp…
15 years, 1 month ago
15 years, 4 months ago
Hello all, I'm having a great deal of difficulty with my camera. I have a test triangle on the screen that I've been using to troubleshoot my camera. But I'm clearly…
15 years, 1 month ago
Hey all, I'm trying to learn DX11. I knew a very tiny bit of DX9 and wanted to pick up where I left off. But it's going slow. I'm making a new engine, and using bits…
15 years, 4 months ago
Hello, I can't seem to figure out what's up with this compilation error I get with the following shader. The error is: Failed to compile effect. Code 16389n error x4541:…
15 years, 5 months ago
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See all in DiscussionsDirectx11 requires the transposed matrices passed to it, it doesn't look like you're doing that. So in your shader, change …
15 years, 1 month ago
Hello all, I'm having a great deal of difficulty with my camera. I have a test triangle on the screen …
15 years, 1 month ago
Eh... Constant buffer? Oof. This got hard in a hurry. Ok. I got some google references to go off of. …
15 years, 4 months ago