14 years, 3 months ago
Highlights
may be problem in texture? are you sure that all white pixels with alpha less in you discard value in fragment shader?
14 years, 3 months ago
15 years, 4 months ago
15 years, 4 months ago
also on NVidia cards packed vertices (normalized byte e.g.) rendering faster float vertices. its benchmark: http://axelynx.googl...ked_normals.zip on my notebook (9600M GT, P840…
15 years, 4 months ago
code to build ortho matrix: [font=Monaco,][color="#666600"]void [color=#660066]Ortho[color=#666600](float *m, [color=#000088]float[color=#000000] left[color=#666600],[…
15 years, 4 months ago
Latest Activity
See all in Discussionsmay be problem in texture? are you sure that all white pixels with alpha less in you discard value in …
14 years, 3 months ago
also on NVidia cards packed vertices (normalized byte e.g.) rendering faster float vertices. its benchmark: http://axelynx.googl...ked_normals.zip on my notebook (9600M …
15 years, 4 months ago
code to build ortho matrix: [font=Monaco,][color="#666600"]void [color=#660066]Ortho[color=#666600](float *m, [color=#000088]float[color=#000000] left[color=#666600],[color=#000000] [color=#
15 years, 4 months ago