15 years, 8 months ago
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Community contributions featured15 years, 8 months ago
15 years, 8 months ago
In my system, I have a 'Transform' component that all entities have by default. Then 'Geometry' components, or (Physics) 'Body' components share that tra…
15 years, 8 months ago
2) If I use AABBs I guess I can apply the transform to each of the 8 corners (turning it into an OBB) and then get the AABB that encompasses that. But that generates a pretty lo…
15 years, 8 months ago
When I started my engine, I also started by the scene graph approach, where you can parent entities, and transformations are hierarchical. After I had it working, I realized it…
15 years, 8 months ago
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See all in DiscussionsIn my system, I have a 'Transform' component that all entities have by default. Then 'Geometry' components, or (Physics) 'Body' …
15 years, 8 months ago
2) If I use AABBs I guess I can apply the transform to each of the 8 corners (turning it …
15 years, 8 months ago
When I started my engine, I also started by the scene graph approach, where you can parent entities, and transformations …
15 years, 8 months ago