17 years, 10 months ago
Highlights
OK, that is pretty much what I'm doing. I didn't know there was a pattern for it though. I just felt it was messy as I have to ensure that agents subscribe when needed. I might…
17 years, 10 months ago
Hi, just have a data structure design question to ask. In a game I'm working on, I have agents and buildings, which are defined as separate objects, each deriving from a ba…
17 years, 10 months ago
18 years, 6 months ago
I have a tessellated plane (128x128 vertices), which I've applied a texture and a normal map to. In the pixel shader I use the sampled normal along with the vertex-to-eye vector…
18 years, 4 months ago
Is it possible to have a NULL render target in D3D10? I'm trying to write a shader that does nothing but render the scene's depth to a depth stencil view. I don't care about the…
18 years, 6 months ago
Latest Activity
See all in DiscussionsOK, that is pretty much what I'm doing. I didn't know there was a pattern for it though. I just …
17 years, 10 months ago
Hi, just have a data structure design question to ask. In a game I'm working on, I have agents and …
17 years, 10 months ago
I have a tessellated plane (128x128 vertices), which I've applied a texture and a normal map to. In the pixel …
18 years, 4 months ago