11ย years, 9ย months ago
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Community contributions featuredThe shader looks like this : struct VS_OUT { float4 pos : SV_POSITION; float4 col : COLOUR; }; VS_OUT VS(float2 ipos : POSITION, uint ilayer : LAYER, int icol : COLOUR) { VS_OUTโฆ
11ย years, 9ย months ago
11ย years, 10ย months ago
I'm looking into using shared surfaces (across processes) in one of my projects but the sample used to demonstrate the technique doesn't seem to be avaliable on MSDN anymore. &nโฆ
11ย years, 8ย months ago
I have a large buffer of precomputed vertices(triangle list) that I want rendered as triangles. The vertex structure looks like this : struct Vertex { โฆ
11ย years, 9ย months ago
I'm trying to create an application in which I render to a sampled buffer, resolve that buffer, and then pass on the resolved resource to another system. However, I seem to be hโฆ
11ย years, 10ย months ago
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See all in DiscussionsI'm looking into using shared surfaces (across processes) in one of my projects but the sample used to demonstrate the โฆ
11ย years, 8ย months ago
The shader looks like this : struct VS_OUT { float4 pos : SV_POSITION; float4 col : COLOUR; }; VS_OUT VS(float2 โฆ
11ย years, 9ย months ago
I have a large buffer of precomputed vertices(triangle list) that I want rendered as triangles. The vertex structure looks like โฆ
11ย years, 9ย months ago