18 years, 11 months ago
Highlights
Community contributions featuredUmm, it might be simpler just to say that the z value is equal to the y value (or maxy - y). that way the closer to the bottom of you're screen the sprite is, the more "on top"…
18 years, 11 months ago
18 years, 11 months ago
Hi, I'm a 26 year old programmer, and have just got my degree. I'm having some trouble finding work at the moment, so to keep my hand in, I'm willing to work for experience. I a…
19 years, 1 month ago
I've just enabled AutoDepthStencilBuffer, as I've been trying to fix a problem with my heightmap. The problem is that the farthest part of my terrain is rendering over the close…
19 years, 3 months ago
Hi, I've been trying to work on a little project, and I was about to start work on some simple shaders. I wrote a little cg initialiser, and linked cg in the vs2005 li…
19 years, 3 months ago