I'm currently having a problem with rigid bodies and activation, more specifically they don't appear to deactivate when they come to rest. I am under the assumption that dynamic…
16 years, 6 months ago
I'm currently having a problem with rigid bodies and activation, more specifically they don't appear to deactivate when they come to rest. I am under the assumption that dynamic…
16 years, 6 months ago
19 years ago
I totally agree, make games not engines. Having a rudimentary engine ripped from OpenGL game programming it quickly became apparent that simple framework was not well suited for…
19 years ago
19 years, 1 month ago
First of all Hi to everyone, this is my first post in gamedev.net. I'm looking for some guidance as I attempt to make my own game, and as a result my explanation of the issues I…
19 years, 1 month ago
Thanks for your feedback guys, I now know that the problems I am facing are due to wanting to use Object Oriented Bounding Box, rather than sphere and AAOB as before which I thi…
19 years, 1 month ago
I'm currently having a problem with rigid bodies and activation, more specifically they don't appear to deactivate when they come …
16 years, 6 months ago
I totally agree, make games not engines. Having a rudimentary engine ripped from OpenGL game programming it quickly became apparent …
19 years ago
Thanks for your feedback guys, I now know that the problems I am facing are due to wanting to use …
19 years, 1 month ago
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