14 years ago
Highlights
Thanks for the help! It was indeed the depth buffer clear set to 0.. Thank you so much, you just released me from a day of pain looking for this problem!
14 years ago
14 years ago
Hello all, I'm having an awkward problem and haven't been able to solve this yet. I am rendering a basic random point cloud using VAO's, VBO+IBO, glsl 1.5, etc. The…
14 years ago
Hello all, We all know how to generate a cloth textile surface or atleast how it could be simulated and interact with it. Now i was thinking what about a metal/iron surface? I w…
14 years ago
Hey all, Anyone had problems with directives in GLSL under GL3.2 context before ? I'm trying to use Texture Buffer Objects in my application on GLSL 1.5 shader but i keep ge…
14 years, 1 month ago
Latest Activity
See all in DiscussionsThanks for the help! It was indeed the depth buffer clear set to 0.. Thank you so much, you just …
14 years ago
thanks hodgman for the info. I thought it would be something with soft bodies but have no idea on how …
14 years ago
Hello all, I'm having an awkward problem and haven't been able to solve this yet. I am rendering a basic …
14 years ago