Hi all, I can't seem to use the [font="Consolas"][font="Consolas"]WKPDID_D3DDebugObjectName GUID with SetPrivateData in DirectX 11. I am getting an [font…
15 years, 3 months ago
Hi all, I can't seem to use the [font="Consolas"][font="Consolas"]WKPDID_D3DDebugObjectName GUID with SetPrivateData in DirectX 11. I am getting an [font…
15 years, 3 months ago
18 years, 2 months ago
Quote:Original post by silvermacelook into Geometry Clip Maps, Losasso and Hoppe '04http://research.microsoft.com/~HOPPE/gpugcm.pdfaddresses some of the issues you mention and m…
18 years, 2 months ago
18 years, 3 months ago
Does PIX support looking at D3DFMT_R32F textures properly somehow? I'm using the June 2008 SDK under Vista x64, and whenever I lookup an R32F texture all it basically shows are…
18 years, 3 months ago
Is it possible to access any of the advanced FSAA modes under Direct3D 9 on ATI cards, like the NVidia CSAA modes? At the moment on CrossfireX HD3870 cards all I can a…
18 years, 3 months ago
Hi all, I can't seem to use the [font="Consolas"][font="Consolas"]WKPDID_D3DDebugObjectName GUID with SetPrivateData in DirectX 11. I am getting an [font="Consolas"][
15 years, 3 months ago
Quote:Original post by silvermacelook into Geometry Clip Maps, Losasso and Hoppe '04http://research.microsoft.com/~HOPPE/gpugcm.pdfaddresses some of the issues you mention and may …
18 years, 2 months ago
Does PIX support looking at D3DFMT_R32F textures properly somehow? I'm using the June 2008 SDK under Vista x64, and whenever …
18 years, 3 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more