12 years, 7 months ago
Highlights
Community contributions featuredWith that settings I get jagged edges. I am kind of lost on what else to try.
12 years, 7 months ago
12 years, 7 months ago
Hi, I have multisampled rendertarget where I use red channel as some sort stencil data, but the problem is I get incorrect results around borders if "Antialiasing - Gamma Correc…
12 years, 7 months ago
Hi! I'm trying to figure out where it is specified if the curve is convex or concave in this sample shader provided in this article: Rendering Vector Art on the GPU. Does it nee…
12 years, 8 months ago
Is there any particular reason DirectX doesn't implement correct triple buffering? It would solve screen tearing issue without introducing any additional latency (compared to do…
12 years, 11 months ago
Latest Activity
See all in DiscussionsWith that settings I get jagged edges. I am kind of lost on what else to try.
12 years, 7 months ago
Why don't use built in DXT compression? If you use content pipeline you can, with image selected, chose Content Processor->Texture …
12 years, 7 months ago
I have added screenshots to first post. While creating screenshots I have noticed that artifacts are visible in other areas …
12 years, 7 months ago