14 years, 7 months ago
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14 years, 7 months ago
3D collision detection is fairly complicated. 3D collision response (fixing the collision after detected) is very complicated. Doing interesting physics with these events (from…
14 years, 7 months ago
Texture buffer objects exist specifically to solve this problem. They're pretty straight forward to use and easy to look up on the OpenGL wiki.
14 years, 7 months ago
14 years, 7 months ago
14 years, 7 months ago
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See all in Discussions3D collision detection is fairly complicated. 3D collision response (fixing the collision after detected) is very complicated. Doing interesting physics …
14 years, 7 months ago
Texture buffer objects exist specifically to solve this problem. They're pretty straight forward to use and easy to look up …
14 years, 7 months ago
To transform an AABB the simple way, there's only a few simple steps. First of course generate the untransformed AABB …
14 years, 7 months ago