14 years, 5 months ago
Highlights
Community contributions featuredI wonder if this is a data alignment issue. Try aligning your array to a 16 byte boundary.
14 years, 5 months ago
14 years, 7 months ago
I've written a deferred renderer for DX11 and am optimizing its performance. While benchmarking fill rate, I ran into something puzzling. When I stub out one of the shaders…
14 years, 7 months ago
14 years, 9 months ago
Could somebody point me to documentation that describes what the MSAA sample offsets are in hlsl SM5, for various MSAA sample counts (2, 4, etc.)? Having trouble locating it. Th…
14 years, 9 months ago
Latest Activity
See all in DiscussionsI wonder if this is a data alignment issue. Try aligning your array to a 16 byte boundary.
14 years, 5 months ago
Jason, FWIW, I hope Microsoft addresses this in a future release. It would be nice if when you bound a …
14 years, 7 months ago
Matt, thanks to your book for pointing out the [earlydepthstencil] attribute for pixel shaders! I tried this and the query …
14 years, 7 months ago