14 years, 3 months ago
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Community contributions featuredIf I understand your question, start with delta = target - current. If you want a clockwise rotation, and delta is negative add 360 degrees to delta. If you want a counterclockw…
14 years, 3 months ago
Hi guys I'm looking to buy a good, theory heavy, reference book on the fundamentals of computer graphics and the common algorithms used in 2D and 3D graphics programming. An…
14 years ago
14 years, 4 months ago
Hi guys I've been spending an embarrassing amount of time on a fairly simple problem. In my 2D world each entity has an orientation (theta) which represents the direction it…
14 years, 3 months ago
Hi all I'm getting myself confused with rotations in 2D when rotating about a point about another point. I'm using a simple tree as my scene graph. Each node knows its p…
14 years, 4 months ago
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See all in DiscussionsHi guys I'm looking to buy a good, theory heavy, reference book on the fundamentals of computer graphics and the …
14 years ago
If I understand your question, start with delta = target - current. If you want a clockwise rotation, and delta …
14 years, 3 months ago
Hi guys I've been spending an embarrassing amount of time on a fairly simple problem. In my 2D world each …
14 years, 3 months ago