19 years, 1 month ago
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Community contributions featured19 years, 1 month ago
Quote:Original post by Evil Steve5000 meshes is 5000 IBs and 5000 VBs. You'll me making 5000 IB and VB switches and 5000 DrawPrimitive calls per frame. I'll be amazed if you get…
19 years, 1 month ago
Hi all, I'm confused over how the Mesh object in DirectX Managed works. I have a lot of meshes with a lot of mesh data, and when rendering them all during the same frame I get e…
19 years, 1 month ago
When rendering many meshes (~2000, with at most 1000 vertices each), I receive the DriverInternalErrorException (D3DERR_DRIVERINTERNAL). Can someone please explain what this mea…
19 years, 4 months ago
In my program the meshes are computed using marching cubes over a 3-dimensional set of bits composed by a stack of images. Now, if I run the algorithm on, say 16 images, al…
19 years, 4 months ago
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See all in DiscussionsQuote:Original post by Evil Steve5000 meshes is 5000 IBs and 5000 VBs. You'll me making 5000 IB and VB switches …
19 years, 1 month ago
A lot is say 5000 meshes, with from 6 to 67456 number of vertices for each mesh (average 84 vertices …
19 years, 1 month ago
Hi all, I'm confused over how the Mesh object in DirectX Managed works. I have a lot of meshes with …
19 years, 1 month ago