11ย years, 2ย months ago
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11ย years, 2ย months ago
Hi, I have a game codebase from the late 90's that I updated to work with Direct3D9 and modern Windows operating systems. What I did originally when updating the rโฆ
11ย years, 2ย months ago
Hi, I've got Orthographic projection set up in D3D9 with shaders and also using some code to convert from pixel values (ie 0-1024) to device coordinates (-1.0 to 1.0), takinโฆ
14ย years, 11ย months ago
Hi,I've been using HLSL vertex shaders with a constant table, then using SetInt() or SetMatrix etc to pass my shader constants from my own code to the shader. This worked fine.Wโฆ
15ย years, 11ย months ago
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See all in DiscussionsWhat method would you recommend for limiting frame rate? Sleeping?
11ย years, 2ย months ago
Thanks, I'll play around with that :) Yep my D3D render list is being generated in those update calls - โฆ
11ย years, 2ย months ago
hmm, I'm probably flipping an old frame with a new frame when I call present, without updating the back buffer?
11ย years, 2ย months ago