9 years, 2 months ago
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Community contributions featured9 years, 2 months ago
That could be it. I'm on build 15063.483 (Creators Update). It looks like you're using a July 26 Windows Insider Preview build. That still doesn't explain why it would be able t…
9 years, 2 months ago
I'm having an odd problem with D3D12 compute shaders. I have a very simple compute shader that does nothing but write the global ID of the current thread out to a buffer: RWStru…
9 years, 2 months ago
Hello I have a question about whether or not I am going about shadow maps properly. My engine is using deferred shading to do the lighting as a post process. I am using the foll…
20 years ago
Hello I am trying to get the points for the viewing frustrum in world space so that I can render it. So far I am able to render something that resembles a viewing frustrum excep…
20 years, 3 months ago
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See all in DiscussionsThat could be it. I'm on build 15063.483 (Creators Update). It looks like you're using a July 26 Windows Insider …
9 years, 2 months ago
@ajmiles Interesting I don't have any GPU validation errors. Did you change anything in the code or perhaps gobal D3D12 …
9 years, 2 months ago
Thanks, I figured it was likely a driver issue but wanted to make sure I wasn't crazy. I guess I'll …
9 years, 2 months ago