13 years, 10 months ago
Highlights
13 years, 10 months ago
Elo again, Pretty busy these days! I'll try to say something but going into any depth here would require a lot of time. •How many rigid bodies can it currently support (…
13 years, 10 months ago
I'm wanting to optimise ray casting for ambient occlusion purposes. For a high quality render, we are casting near 4k rays per texel on the destination texture. This gets a…
18 years, 11 months ago
I need to calculate tangents for a mesh with adjacent faces having flipped AND mirrored UVs (or rotated 180 deg). So far I've only dealt with splitting vertices where face…
18 years, 11 months ago
Hello, I've been using stencil shadows for all dynamic shadowing for years now and I've not seriously looked into shadow maps. Now I'm moving to the great outdoors and I serious…
19 years ago
Latest Activity
See all in DiscussionsElo again, Pretty busy these days! I'll try to say something but going into any depth here would require a …
13 years, 10 months ago
As a member of the gamedev forums I thought I'd step in here and drop a line. L. Spiro, you …
13 years, 10 months ago
Ugh. Right, well... Let me try and reply to some of that.Andy,I understood what you mean from your post earlier …
18 years, 11 months ago