I was looking what's new in dx10 and what can be done in dx10 that can't be done in older versions. Can do ray-tracing in gpu, Parallax mapping can create real mesh, LOD, A stag…
21 years ago
I was looking what's new in dx10 and what can be done in dx10 that can't be done in older versions. Can do ray-tracing in gpu, Parallax mapping can create real mesh, LOD, A stag…
21 years ago
21 years, 5 months ago
Does someone know wich one have the best performance?Geometry Clipmaps: http://research.microsoft.com/~hoppe/orSOAR: http://www.gvu.gatech.edu/people/peter.lindstrom/softwa…
21 years, 5 months ago
21 years, 5 months ago
I need a advise from people that have implemented terrain systems, wich techinque is best for games? Until now I have found: 1- Geometry Clipmaps: http://research.microsoft.com/…
21 years, 5 months ago
I´m tryng to implement env map (reflection) in the fixed pipeline like this: ZeroMemory(&stReflecMatrix, sizeof(D3DXMATRIX)); stReflecMatrix._11 = 0.5f; stReflecMatrix._22 =…
21 years, 11 months ago
I was looking what's new in dx10 and what can be done in dx10 that can't be done in older …
21 years ago
Does someone know wich one have the best performance?Geometry Clipmaps: http://research.microsoft.com/~hoppe/orSOAR: http://www.gvu.gatech.edu/people/peter.lindstrom/software/soar/
21 years, 5 months ago
Thanks for the reply James TrotterI need large terrains, but not veeery big, someting like Far Cry, performance is a …
21 years, 5 months ago
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