17 years, 2 months ago
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Community contributions featuredHmm,Perhaps it's not actually the call to SetStreamSource that is causing the bottle neck.Try changing it to this and re-run your test.LPDIRECT3DVERTEXBUFFER9 pVertBuffer = data…
17 years, 2 months ago
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20 years, 2 months ago
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See all in DiscussionsHmm,Perhaps it's not actually the call to SetStreamSource that is causing the bottle neck.Try changing it to this and re-run …
17 years, 2 months ago
The slowdown you're probably seeing is related to the texture cache and the size of the polygon you are drawing.A …
19 years, 3 months ago
What you want to do is keep the number of DrawPrimitive calls to an absolute minimum by batching up as …
20 years, 2 months ago