15ย years, 9ย months ago
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Community contributions featuredI guess C++ actually makes you think of what you are going to program, because if you don't, you'll end up with a big pile of junk. lol, exactly my point - I witnessed aโฆ
15ย years, 9ย months ago
15ย years, 9ย months ago
Hello, I've been studying the iPhone 3d programming "Bumpy" example, which demonstrates how to do bumpmapping. The example-code can be found here: http://examples.โฆ
15ย years, 7ย months ago
I'm trying to render a full-screen textured quad to my window with the following code. In the shader, if I use the "TextureCoordIn" it appears that I'm only sampling 1 texeโฆ
15ย years, 9ย months ago
Hello,I'm learning openGL and have some questions on FBO's and texture sizes.Assume my the window is 960x640 pixels. I understand that textures are preferably power-of-two,โฆ
15ย years, 10ย months ago
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See all in DiscussionsHello, I've been studying the iPhone 3d programming "Bumpy" example, which demonstrates how to do bumpmapping. The example-code can be โฆ
15ย years, 7ย months ago
I guess C++ actually makes you think of what you are going to program, because if you don't, you'll end โฆ
15ย years, 9ย months ago
In my experience, in C++ project people tend to write more "fluff". Especially beginners tend to make a mess of โฆ
15ย years, 9ย months ago