7 years, 5 months ago
Highlights
7 years, 5 months ago
7 minutes ago, _Flame_ said: [...]But it's actually a bit stupid to apply that inverted transformation every frame since we can just adjust root transformation once during bone…
7 years, 5 months ago
So i was contemplating how to instance skinned geometry and came across this DICE paper (http://www.dice.se/wp-content/uploads/2014/12/GDC11_DX11inBF3_Public.pdf). I took some t…
8 years, 9 months ago
Hey there, i'm trying to read a 16b floating point texture into a float array. However, no matter what i do it comes out as complete garbage. In order to test this i crea…
12 years, 7 months ago
Hey everyone, did anyone actually get this to work? I ported the SlimDX (actually SharpDX v2 alpha) WpfSample10 to Directx11 and it does work, however, here is the problem: Some…
15 years, 1 month ago
Latest Activity
See all in Discussions7 minutes ago, _Flame_ said: [...]But it's actually a bit stupid to apply that inverted transformation every frame since we …
7 years, 5 months ago
global_inverse really has no relevance unless you want change the handedness of the coordinate system. I've build my matrix pallette …
7 years, 5 months ago
Hmyeah i guess so. But when the API calls alone make such a huge difference... oh well
8 years, 9 months ago