21 years ago
Highlights
That's some good points in your post, Simagery.Actually, I'm currently implementing my engine pretty much as you describe it, except for some of the really heavy optimizations o…
21 years ago
21 years, 1 month ago
hi, i'm looking for an efficient way to render my isometric tile based game in direct3d. right now (with absolutely no optimization) i'm calling drawprimitiveup for each and eve…
21 years, 1 month ago
Good morning! I have a problem compiling my renderer using the d3dx9.h include files. I get several error messages: c:\Programme\Microsoft DirectX 9.0 SDK (April 2005)\Include\d…
21 years, 4 months ago
hi, i'm about to implement skeletal animation and i'd like to know how you guys handle the vertex data. do you store the mesh in a separate buffer (apart from the original mesh…
21 years, 5 months ago
Latest Activity
See all in DiscussionsThat's some good points in your post, Simagery.Actually, I'm currently implementing my engine pretty much as you describe it, except …
21 years ago
hi,just don't turn off your z-buffer when drawing the translucent objects. because the rasterizer doesn't compare the z-value of translucent …
21 years, 1 month ago
currently i'm using the d3dx library (d3dxloadtexturefromfile etc.), but i surely can switch to a custom loader, i just need …
21 years, 1 month ago