20ย years, 11ย months ago
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20ย years, 11ย months ago
It runs the same speed as if the were no lighting! on 6600GT Anyone wanna see the code? Bobby [Edited by - BGCJR on November 1, 2005 9:14:12 PM]
20ย years, 11ย months ago
Anyone know where i can find sphere->polygon collision source code? Bobby
21ย years ago
I'm new to DX and ran into a problem with drawing with trianglelist. /* * Direct3D Basecode Created By Ronny Andrรฉ Reierstad * Window Code Originaly Created By Jeff Molofee 2000โฆ
21ย years, 1ย month ago
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See all in DiscussionsThe Vertexes are sorted by closest light source.Then fragment handles per pixel lighting.
20ย years, 11ย months ago
What? I wrote the ARBVP1.0 not compiled!the FRAGMENT program i did borrow for the test.Many Lights fragment lighting or something โฆ
20ย years, 11ย months ago
Vertex Program!!ARBvp1.0ATTRIB iPos = vertex.position;ATTRIB iNormal = vertex.normal;PARAM mvp[4] = { state.matrix.mvp };PARAM light[56] = { program.local[5..60] };#load light positionsPARAM โฆ
20ย years, 11ย months ago