9 years, 5 months ago
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Community contributions featuredIf it were me I would use a post processing effect to render the nebula. You can apply a blur to soften things up and also use the depth map to smooth around objects(space ships…
9 years, 5 months ago
11 years, 8 months ago
Hey guys, I'm currently working on a graphical shader editor similar to what can be found inside of the Unreal Engine. Currently things are very simple drag a texture onto t…
14 years, 10 months ago
Hey guys, I've been working on a maxscript exporter that exports to xml for use inside a dx10 environment. So far I have it exporting some data in the xml format I want, but…
15 years ago
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See all in DiscussionsIf it were me I would use a post processing effect to render the nebula. You can apply a blur …
9 years, 5 months ago
Why not use two parabolic shadow maps for point lights? You can use the filtering methods you would normally be …
11 years, 8 months ago
I haven't really worked with much lately... But here's some stuff I played around with in the past (2-3 years …
12 years, 5 months ago