10ย years, 5ย months ago
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Community contributions featuredIf isFixed is false, it looks like the gradient is supposed to start at the bottom of the window. Have you verified that isFixed is false? You could also try passing psInput.UV.โฆ
10ย years, 5ย months ago
I'm searching a way to implement a linear gradient shader that behaves as the linear gradient in Photoshop (only the vertical case is necessary). It will be applied to 2D sโฆ
10ย years, 5ย months ago
14ย years, 2ย months ago
Given a light direction, how can I move it according to the camera movement, in a shader? Think that an artist has setup a scene (e.g., in 3DSMax) with a mesh in center of thatโฆ
13ย years, 11ย months ago
The material definition of a mesh is composed of these three components: Self-Illumunation, Refletcion and Refraction. Each of these components has a Gradient Ramp as a map andโฆ
14ย years, 2ย months ago
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See all in DiscussionsIf isFixed is false, it looks like the gradient is supposed to start at the bottom of the window. Have โฆ
10ย years, 5ย months ago
I'm searching a way to implement a linear gradient shader that behaves as the linear gradient in Photoshop (only the โฆ
10ย years, 5ย months ago
Given a light direction, how can I move it according to the camera movement, in a shader? Think that an โฆ
13ย years, 11ย months ago