14ย years, 2ย months ago
Highlights
Community contributions featuredLooks like maybe it's because you're calling SetTexture inside Begin/EndPass. If the application changes any effect state using any of the Effect::Setx methods inside ofโฆ
14ย years, 2ย months ago
14ย years, 2ย months ago
15ย years, 6ย months ago
15ย years, 6ย months ago
15ย years, 6ย months ago
Latest Activity
See all in DiscussionsLooks like maybe it's because you're calling SetTexture inside Begin/EndPass. If the application changes any effect state using any of โฆ
14ย years, 2ย months ago
I don't understand why I used D3DRS_DESTBLEND=D3DBLEND_ONE to rendering the texture and I don't tried D3DRS_SRCBLEND=D3DBLEND_ONE.. It's so obvious now โฆ
14ย years, 2ย months ago
Looks like you have alpha blending turned on for each pass, but the alpha value your pixel shaders are outputting โฆ
14ย years, 2ย months ago