18 years, 10 months ago
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actually there are no differences in the way I'm registering other functions over this one. just this function wont work. i need to see if there is a pattern though. will l…
18 years, 10 months ago
18 years, 10 months ago
I have a few questions on the theory and feasibility of shadow mapping without shaders - 1. If an object is participating in creating the shadow map, should it use the fina…
18 years, 11 months ago
Hi! I finally got Shadow mapping to work partially! One small problem lives on at the end though - The objects casting a shadow gets shadowed completely too. So, if a s…
18 years, 11 months ago
Hi! I'm currently stuck trying to get shadow mapping to work without use of shaders in DX9. Here is what i'm doing currently - 1. Create render & depthstencil textures 2. Call s…
18 years, 11 months ago
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See all in Discussionsactually there are no differences in the way I'm registering other functions over this one. just this function wont work. …
18 years, 10 months ago
Visual C++ .NET 2005, soon to be moving to 2008. I'm sure i'm following the right conventions, because it works …
18 years, 10 months ago
here you gor = scriptengine->RegisterGlobalFunction("void SetCameraPos(float, float, float)", asFUNCTION(SetCameraPos), asCALL_STDCALL); assert( r >= 0 );and the functionvoid SetCameraPos(float
18 years, 10 months ago