I've got a quadtree add / removing working but now I don't get how to effectively move objects / check for collisions with other objects. To Add: Does it fit into the current noโฆ
19ย years, 8ย months ago
I've got a quadtree add / removing working but now I don't get how to effectively move objects / check for collisions with other objects. To Add: Does it fit into the current noโฆ
19ย years, 8ย months ago
I'm trying to build a look at matrix using two 3d points, current position and where I want to look at. I'm used to working with DirectX where x is positive forward, y is positiโฆ
20ย years, 4ย months ago
21ย years, 2ย months ago
I have to do that in every file though, don't I?I really just want a generic handle type, so that I can use it for my resources, but I don't want to allocate new structs + a newโฆ
21ย years, 2ย months ago
21ย years, 2ย months ago
I'm looking to wrap a short around a typedef or something similar. Basically I want to declare HANDLEs for my resources (Textures, sounds, etc.) and I just want them to be simplโฆ
21ย years, 2ย months ago
I've got a quadtree add / removing working but now I don't get how to effectively move objects / check โฆ
19ย years, 8ย months ago
I'm trying to build a look at matrix using two 3d points, current position and where I want to look โฆ
20ย years, 4ย months ago
I have to do that in every file though, don't I?I really just want a generic handle type, so that โฆ
21ย years, 2ย months ago
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