2ย years, 9ย months ago
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Community contributions featuredAnother factor is maintainability and how much is exposed to users. Can your artists make brand new shaders directly or indirectly via materials or is it just the render programโฆ
2ย years, 9ย months ago
4ย years, 6ย months ago
Hi all,after good 12 years with D3D11, I still get surprised.1. ctx.End(query1) // type D3D11_QUERY_TIMESTAMP2. ctx.CopyResource(gpuVisible -> cpuVisible)3. ctx.End(query2) /โฆ
4ย years, 3ย months ago
Hi all,I have troubles getting the PDB part out of my IDxcResult.I compile HLSL for D3D12 and for Vulkan SPIRV using the same DXC, using IDxcCompiler3::Compile, with pretty muchโฆ
4ย years, 8ย months ago
Hi guys, I'm creating a D3D11 device with D3D11_CREATE_DEVICE_DEBUG and D3D_FEATURE_LEVEL_11_1. D3D11CreateDevice ends with S_OK. Everything works. Then, I'm trying to create aโฆ
6ย years, 11ย months ago
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See all in DiscussionsAnother factor is maintainability and how much is exposed to users. Can your artists make brand new shaders directly or โฆ
2ย years, 9ย months ago
Hi all,after good 12 years with D3D11, I still get surprised.1. ctx.End(query1) // type D3D11_QUERY_TIMESTAMP2. ctx.CopyResource(gpuVisible -> cpuVisible)3. ctx.End(query2) // โฆ
4ย years, 3ย months ago
And how exactly did you find this out?
4ย years, 6ย months ago