11 years, 4 months ago
Highlights
Community contributions featuredThanks Bacterius, you pretty much confirmed my fear :P I'll look into the stuff you mentioned since I'm interested, but it looks like I won't be able to get the super deep zooms…
11 years, 4 months ago
I've implemented the code here in my XNA project: http://blogs.msdn.com/b/shawnhar/archive/2006/12/12/technicolor-julias.aspx I have a fractal drawing on the screen I can…
11 years, 4 months ago
12 years, 1 month ago
For the platform I'm targeting with MonoGame, I'm needing to replace all tex2d calls with a call to Sample from a Texture2D object. Right now I'm trying to update my shad…
12 years, 1 month ago
Hi guys, I'm working on a 2.5D game (think top down dungeon crawler/side view like Binding of Isaac) where characters can walk in all eight directions. The player animati…
13 years ago
Latest Activity
See all in DiscussionsThanks Bacterius, you pretty much confirmed my fear :P I'll look into the stuff you mentioned since I'm interested, but …
11 years, 4 months ago
I've implemented the code here in my XNA project: http://blogs.msdn.com/b/shawnhar/archive/2006/12/12/technicolor-julias.aspx I have a fractal drawing on the screen I …
11 years, 4 months ago
Ok, I had a few problems. 1. I was trying to mix DX9 and DX10 syntax. Use SamplerState for …
12 years, 1 month ago