12 years, 5 months ago
Highlights
I switched to the 32 bit depth buffer that did not work. After further investigation I discovered that there's z-fighting or depth fighting going on. Some of the color from the…
12 years, 5 months ago
12 years, 6 months ago
Hi, For about a week now I've been learning deferred shading. Things were running smooth until I ran into a couple snags. while implementing my shaders(3.0) I have been g…
12 years, 6 months ago
Hi, I recently learned how to render anti-alias lines using the Wu algorithm. All was going well until I decided to change the background color from black to another colo…
13 years, 1 month ago
Good afternoon people of Game Dev. For the past several days now I have been trying to implement the GJK algorithm for my 2D ga…
13 years, 6 months ago
Latest Activity
See all in DiscussionsI switched to the 32 bit depth buffer that did not work. After further investigation I discovered that there's z-fighting …
12 years, 5 months ago
The surface formats are all 4 8bit channels if( FAILED(graphics->device()->CreateTexture( w, h, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
12 years, 6 months ago
Phil T, Thanks for reply. The image above is a snap shot of the model rotating along the y-axis, …
12 years, 6 months ago