13ย years, 11ย months ago
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Community contributions featuredAh thanks. I think I know why I came to the wrong conclusion with my earlier tests. I was reading + sampling textures in the same kernel, and either it's undefined, or it goโฆ
13ย years, 11ย months ago
13ย years, 11ย months ago
Has anyone experienced major precision issues with the reprojection cache? I'm currently caching indirect lighting computations temporally, and going from screen->world-&โฆ
13ย years, 11ย months ago
Can you do something similar to a multiply-high in HLSL? mul_hi in opencl What it is: http://stackoverflow...ply-high-signed
14ย years ago
Is an out of bounds read on groupshared memory defined in CS5.0? On my ATI 5850 it seems to just return 0. A quick googling didn't turn up anything, except that 1. an out-ofโฆ
14ย years, 3ย months ago
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See all in DiscussionsAh thanks. I think I know why I came to the wrong conclusion with my earlier tests. I was reading โฆ
13ย years, 11ย months ago
Have you tried anisotropic diffusion? From experience it's fast, has a constant time per pixel variable size blur, and isn't โฆ
13ย years, 11ย months ago
Thank you for the tip. I set CUDA to use unnormalized texture coordinates though. CUDA allows you do to do โฆ
13ย years, 11ย months ago