17 years, 2 months ago
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Community contributions featuredJust wondering as we are on the topic already. This also confused me in the nehe lesson:data = calloc((96 * 96) * 4, sizeof(unsigned int));Wouldn't this allocate 96*96*4*4…
17 years, 2 months ago
17 years, 3 months ago
Its not that hard. You can either do it yourself or stick to any collision library which provides mesh vs ray.
17 years, 3 months ago
17 years, 3 months ago
I haven't done this quite a while, but you seem to use an indexed buffer. This means that the number of vertices doesn't have to be the number of faces by 3. Its probably less v…
17 years, 3 months ago
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See all in DiscussionsJust wondering as we are on the topic already. This also confused me in the nehe lesson:data = calloc((96 * …
17 years, 2 months ago
Its not that hard. You can either do it yourself or stick to any collision library which provides mesh vs …
17 years, 3 months ago
I haven't done this quite a while, but you seem to use an indexed buffer. This means that the number …
17 years, 3 months ago