13 years, 10 months ago
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Community contributions featuredThanks for the reply. It does decelerate nicely if I remove delta time from the acceleration calculation, but then I get the problem that my object reaches the max speed directl…
13 years, 10 months ago
13 years, 10 months ago
Hello everyone, I am trying to implement the arrive steering behavior that can be found in the book "Programming Game AI by Example". My project is in C# so I had to r…
13 years, 10 months ago
Hello, For my 2d hockey game I am trying to figure out how to handle collisions with the puck and the boards. This is not one of my areas of expertise so I could really use your…
14 years, 4 months ago
Hello, I am creating a simple hockey game and I am trying to figure out how to handle puck collisions with the boards. It is pretty easy with the short and long sides since each…
14 years, 4 months ago
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See all in DiscussionsThanks for the reply. It does decelerate nicely if I remove delta time from the acceleration calculation, but then I …
13 years, 10 months ago
I found a C# implementation of the same example from the book and it had no parenthesis around deceleration * …
13 years, 10 months ago
Thank you for your reply. Yes I thought keeping deltaTime in the calculation was correct. I am just confused as …
13 years, 10 months ago