18 years, 7 months ago
Highlights
18 years, 7 months ago
0x1103 is AL_FORMAT_STEREO16, which explains why it's not fading with distance (though I don't know why the freq is set to that; make sure you're using the right order). You'll…
18 years, 7 months ago
Double-check the format of the sounds. They should be AL_FORMAT_MONO8 (0x1100) or AL_FORMAT_MONO16 (0x1101), otherwise they won't attenuate. If that's properly set, then what ha…
18 years, 7 months ago
18 years, 7 months ago
Are you perhaps setting AL_SOURCE_RELATIVE? What kind of scale does your gameworld have (ie. are you actually moving things out to near 1000 units, or keeping them within 10 or…
18 years, 7 months ago
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See all in Discussions0x1103 is AL_FORMAT_STEREO16, which explains why it's not fading with distance (though I don't know why the freq is set …
18 years, 7 months ago
Double-check the format of the sounds. They should be AL_FORMAT_MONO8 (0x1100) or AL_FORMAT_MONO16 (0x1101), otherwise they won't attenuate. If that's …
18 years, 7 months ago
Are you perhaps setting AL_SOURCE_RELATIVE? What kind of scale does your gameworld have (ie. are you actually moving things out …
18 years, 7 months ago