14ย years, 11ย months ago
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Community contributions featuredI think i will just go with the QTimer option. My game is 2D and isn't too complicated, so timing won't need to be terribly accurate.
14ย years, 11ย months ago
14ย years, 11ย months ago
I have recently decided to use Qt for making my 2D game. All was going well until i started thinking about the game loop. Previously (when i used SDL), it was something like thiโฆ
14ย years, 11ย months ago
Ok, first things first. As far as i know, jailbreaking iPhones/iPods is legal, so there should be no issues posting here. But if i am wrong, i don't mind if this post is cloโฆ
15ย years, 8ย months ago
I am writing a C++ application where i have an object model and a UI (as most applications do). For the model, i have a main object and a number of specialised subclasses. The Uโฆ
15ย years, 8ย months ago
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See all in DiscussionsI think i will just go with the QTimer option. My game is 2D and isn't too complicated, so timing โฆ
14ย years, 11ย months ago
Easiest thing would be to try adding more buttons, or changing their positions, to see how that affects the layout.
14ย years, 11ย months ago
I have recently decided to use Qt for making my 2D game. All was going well until i started thinking โฆ
14ย years, 11ย months ago