I'm trying to implement post processing in compute shaders and I've been having difficulty figuring out how I can read and write to the same UAV bound texture resource whose for…
13 years, 6 months ago
I'm trying to implement post processing in compute shaders and I've been having difficulty figuring out how I can read and write to the same UAV bound texture resource whose for…
13 years, 6 months ago
16 years, 6 months ago
16 years, 6 months ago
16 years, 6 months ago
I'm trying to get my cascaded shadow maps implementation working and I'm facing a problem that I'm stuck on. This is the intended shadow for the car: http://www.steik.org/d…
16 years, 6 months ago
I'm trying to embed roads into my terrain, and it works fine for tiling (all edges) road textures, but what I'm more interested in is getting it to work with road textures that…
16 years, 6 months ago
I'm trying to implement post processing in compute shaders and I've been having difficulty figuring out how I can read …
13 years, 6 months ago
Quote:Original post by szecsHere: *** Source Snippet Removed ***How do you calculate vTexCoord.z? (post code)Do you have all the projection …
16 years, 6 months ago
Quote:Original post by szecsIf you take a look at my signature, there is CSM in that, and it's even fixed …
16 years, 6 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more