5 years, 11 months ago
Highlights
Thank you @turanszkij This worked perfectly!
5 years, 11 months ago
5 years, 11 months ago
Hi all.I have a Skinned Mesh class working nicely in DirectX 12 but I'm finding it's limited to 29 bones. I am using an instance buffer with a few variables (World matrix, mater…
5 years, 11 months ago
Not a question... just my findings and work-around solutions! I'm going to write this down and post it while it's fresh in my mind... Having spent several months (I'm ash…
13 years, 4 months ago
Hello All. I've been adapting the old CaptureTex9 sample from the DX SDK to write various things for a while. I understand that it was not compatible with C++ 2005 so I stuck wi…
18 years, 8 months ago
Latest Activity
See all in DiscussionsThank you @turanszkij This worked perfectly!
5 years, 11 months ago
@turanszkij Thank you very much!Does that mean I create a StructuredBuffer<float4x4> big enough to fit (Mesh1→ numer of bones * Mesh1→max …
5 years, 11 months ago
Hi all.I have a Skinned Mesh class working nicely in DirectX 12 but I'm finding it's limited to 29 bones. …
5 years, 11 months ago