16 years, 8 months ago
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16 years, 8 months ago
Thats true, but I think some of the basic principles apply, just less stringent. My simulation, 2d rpg, is just a lot simpler, which is not a bad way to start learning some of t…
16 years, 8 months ago
I've implemented a client/server rpg game using java but I'm having issues trying to make the character move smoothly. Here's a video: The client basically sends a "character mo…
16 years, 8 months ago
I must have read every tutorial, forum thread, and article on blender animations and xna and I have yet to successfully create an animated model in blender, export it as fb…
18 years, 7 months ago
Nvm, I will implement something like this. Noob mistake, should have done a search first. =)http://gafferongames.com/game-physics/networked-physics/http://developer.valvesoftwar…
16 years, 8 months ago
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See all in DiscussionsThats true, but I think some of the basic principles apply, just less stringent. My simulation, 2d rpg, is just …
16 years, 8 months ago
Nvm, I will implement something like this. Noob mistake, should have done a search first. =)http://gafferongames.com/game-physics/networked-physics/http://developer.valvesoftware.com/wiki/Source_Multi
16 years, 8 months ago
I've implemented a client/server rpg game using java but I'm having issues trying to make the character move smoothly. Here's …
16 years, 8 months ago