11ย years, 6ย months ago
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Community contributions featuredYes that did the trick. problem solved!! Thank you
11ย years, 6ย months ago
I am have a very frustrating time trying to figure out how to make PhysX and DirectX 9 behave well together. I have been able to make it so that I can get the position of the cuโฆ
11ย years, 6ย months ago
14ย years, 1ย month ago
I have a quesion about why if I use the world matrix in hlsl like so: output.TBN[0] = normalize(mul(input.Tangent, (float3x3)World)); output.TBN[1] = normalize(mul(input.Binormaโฆ
14ย years, 1ย month ago
I have the camera in the correct position and it looks at the player correctly. The problem is I'm struggling on how to get the player to roate when the camera does, or rathโฆ
15ย years, 3ย months ago
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See all in DiscussionsYes that did the trick. problem solved!! Thank you
11ย years, 6ย months ago
I am have a very frustrating time trying to figure out how to make PhysX and DirectX 9 behave well โฆ
11ย years, 6ย months ago
Thank you for the information, it makes more sense to me know. I figured that the anwser was something along โฆ
14ย years, 1ย month ago