9 years, 8 months ago
Highlights
Community contributions featuredHi Dukus, Those are some good points, thanks. I have a flat scenegraph at the moment, but intend to go to a more spacial approach soon. For sort bins, you suggest that I…
9 years, 8 months ago
9 years, 8 months ago
This is a question that perhaps a seasoned engine programmer could asnwer for me. In a single threaded renderer, a possible approach would be something like this: - Colle…
9 years, 8 months ago
So I was browsing through the code trying to fix some camera issues that we have in the game. This is what I encounter at some point, made me laugh a lot: //TODO: PUT …
11 years, 6 months ago
Hello, so I am writing a PBR shader to experiment with the latest techniques, and I find the metalness, roughness and how they relate the the blurry reflections a bit con…
12 years, 1 month ago
Latest Activity
See all in DiscussionsHi Dukus, Those are some good points, thanks. I have a flat scenegraph at the moment, but intend to go …
9 years, 8 months ago
Hi Hogdman, Thanks for your reply. That is how I do the Culling and sorting at the moment. DrawCalls …
9 years, 8 months ago
This is a question that perhaps a seasoned engine programmer could asnwer for me. In a single threaded renderer, a …
9 years, 8 months ago