18 years, 4 months ago
Highlights
18 years, 4 months ago
I understand now why LPCTSTR was a bad idea. Here is my new approach: tempindexes = new int[1]; tempindexes[0] = 0;//to match the below filenameindexes = new int[1];//size one,…
18 years, 4 months ago
I'm working on a tile system. I will read in an array of filenames from the disk, and create surfaces in directX based on the list of filenames. I of course only…
18 years, 4 months ago
I'm making a hexagonal tile based game with C++ and DirectX 7. I am using two types of objects for the tiles. One is for the graphic of the tile, and the other is for the ti…
18 years, 5 months ago
I'm programming a strategy role playing game. My plan is to create one "HexTile" class to represent a tile, and one "Map" class for the whole map itself. The map itsel…
18 years, 7 months ago
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See all in DiscussionsI understand now why LPCTSTR was a bad idea. Here is my new approach: tempindexes = new int[1]; tempindexes[0] = …
18 years, 4 months ago
I see that std::vector stuff a lot, and I really need to read about it.. Thank you for the responses. …
18 years, 4 months ago
I'm working on a tile system. I will read in an array of filenames from the disk, and create surfaces …
18 years, 4 months ago