18 years, 1 month ago
Highlights
okit was my faulti was sure that alpha channel was being saved but i was wrong. The image was not being saved properlyfor some reason my photoshop cs3 does not save the 8bit alp…
18 years, 1 month ago
18 years, 2 months ago
Hi i´m reading the textures from files with the function ID3D10ShaderResourceView *new_texture; HRESULT hr = D3DX10CreateShaderResourceViewFromFile( graphic_device, file_name.c_…
18 years, 1 month ago
Hi i´m implementing a particle system using two triangles per particle don´t want to use sprites cause i want them to be lighted and maybe i´ll implement a soft parcticle shader…
18 years, 2 months ago
I don´t know how to check the stencil values in PIX is there any way to know the values of each pixel in the stencil buffer??? thanks
18 years, 2 months ago
Latest Activity
See all in Discussionsokit was my faulti was sure that alpha channel was being saved but i was wrong. The image was not …
18 years, 1 month ago
Hi i´m reading the textures from files with the function ID3D10ShaderResourceView *new_texture; HRESULT hr = D3DX10CreateShaderResourceViewFromFile( graphic_device, file_name.c_str(), NULL, NULL, …
18 years, 1 month ago
rightnow i´m doing for every particle an update of the shader matrix variable and then a draw callwhich is something …
18 years, 2 months ago