16 years, 3 months ago
Highlights
>Manoel Balbino said:>The point cloud must then be mapped to a skeleton. This is usually done by taking a few >>frames or standard positions captured with the point…
16 years, 3 months ago
16 years, 3 months ago
I'm just wondering how mocap system detect bones from markers. I mean the model just wears some markers and camera detects their positions. What i don't understand is how the mo…
16 years, 3 months ago
I'm trying to implement steep parallax map. I looked into the website: http://graphics.cs.brown.edu/games/SteepParallax/index.html This website gives the glsl code for pixel sha…
16 years, 6 months ago
Having a bit of difficulty in rendering glsl shaders on Rendermonkey. For my shader i need to use 3 textures. But in a single pass(pass0) when i add three texture objects a…
17 years ago
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See all in Discussions>Manoel Balbino said:>The point cloud must then be mapped to a skeleton. This is usually done by taking a few …
16 years, 3 months ago
Thanks Sneftel and Manoel Balbino for the info.> Manoel Balbino said:>The point cloud must then be mapped to a skeleton. …
16 years, 3 months ago
I'm just wondering how mocap system detect bones from markers. I mean the model just wears some markers and camera …
16 years, 3 months ago