18 years, 2 months ago
Highlights
assuming you binded the texture correctly on the GL side, using tex2Dproj will tell the GPU to automatically do a 2x2 PCF and return the shadow result.
18 years, 2 months ago
For some reason, I can't get gl_InstanceID to update. Here is a code snippet, can someone run this and tell me if it works or what is wrong? glBindBuffer(GL_ARRAY_BUFFER,NULL);…
18 years, 2 months ago
I noticed that the FBO target texture has only 1 define for depth. I want to use CG geometry shader to render all 6 depth faces using hardware depth component for free PCF.…
18 years, 2 months ago
18 years, 5 months ago
I wrote code on my 6800 machine that seemed to work beautifully. I run it on my 8800 GTX and my driver crashes. Basically I got a clipmap that I am updating with strea…
18 years, 6 months ago
Latest Activity
See all in DiscussionsFor some reason, I can't get gl_InstanceID to update. Here is a code snippet, can someone run this and tell …
18 years, 2 months ago
assuming you binded the texture correctly on the GL side, using tex2Dproj will tell the GPU to automatically do a …
18 years, 2 months ago
I noticed that the FBO target texture has only 1 define for depth. I want to use CG geometry shader …
18 years, 2 months ago