7 years, 8 months ago
Highlights
It is greate to know there are coarse and fine version of ddx and ddy.it seems that those version are not available in shadertoy, i will check them out later and do some further…
7 years, 8 months ago
I have recently read an article(http://www.aclockworkberry.com/shader-derivative-functions/) ,which was very informative for me。however,there weren't too much details about how…
7 years, 8 months ago
13 years, 8 months ago
Is there a peroformance gain if i change some variable from fp32 to fp16?? for example: void PSMain(VS_OUTPUT psIn,out float4 oCol :COLOR0,out float4 oCol1 :COLOR1) { float4 wNo…
13 years, 5 months ago
hi,i am cunrrently implementing the Geometry clipmap terrain described in gpu gems2.everything works fine untill i came to the multi-texturing step,it seems the classical chunk…
15 years, 11 months ago
Latest Activity
See all in DiscussionsIt is greate to know there are coarse and fine version of ddx and ddy.it seems that those version are …
7 years, 8 months ago
I have recently read an article(http://www.aclockworkberry.com/shader-derivative-functions/) ,which was very informative for me。however,there weren't too much details about how the derivatives …
7 years, 8 months ago
Is there a peroformance gain if i change some variable from fp32 to fp16?? for example: void PSMain(VS_OUTPUT psIn,out float4 …
13 years, 5 months ago