17 years, 6 months ago
Highlights
Thank you, seems to be exactly what i'm looking for. I will look into it!
17 years, 6 months ago
17 years, 8 months ago
Hi! Is there a way in OpenGL to manually override which mipmap level to render with? Something like this: glBindTexture(... //a mipmap texture glSetMipMapLevel(4); DrawObject();…
17 years, 6 months ago
Hi, Today I began writing something that after a while, started to look like this: http://www.gamedev.net/community/forums/topic.asp?topic_id=487312 That is, from a big object v…
17 years, 8 months ago
if i make two glBindTexture calls with the exact same parameters, does the second call take less time than the first? Or even better, does the second call get ignored? The reaso…
18 years, 3 months ago
Latest Activity
See all in DiscussionsThank you, seems to be exactly what i'm looking for. I will look into it!
17 years, 6 months ago
Hi! Is there a way in OpenGL to manually override which mipmap level to render with? Something like this: glBindTexture(... …
17 years, 6 months ago
This is an interesting and important subject, and I've learnt a lot from this thread. I've also found a solution …
17 years, 8 months ago